Projects
Here is a list of projects I’ve worked on.
Particle Editor:
While working on Dungeon Divers, I created a simple particle editor in C# and XNA so that my team could use it to create particle effects. You have the ability to load different images and backgrounds, while also being able to save your effect both in xml and binary format. You can also load xml files if you ever want to modify an effect that you created earlier. This was developed entirely by me in two weeks.

OpenGL Rendering Project:
This was my final project for the OpenGL class to show some of the rendering techniques I learned in the class, such as Toon Shading and Multi Texturing. This project was developed entirely by me in the timespan of one week.
